In this Half-Life 2 Mod by Falemirous (or Gagnetar, or Maziblux), Krystal replaces the secondary companion character Alyx Vance.This version is a significant upgrade to the original Half-Life 2 mod, which used an older version of the Warfaremachine rig. Full nude patch for Half Life 2 + Episode 1 & 2. Description: This is a Full nude patch for Alyx from HL2 + addons. The model is variant of Fakefactory from his Cinematic Mod 4th I have compiled only the bugsremoved and new, and summarized. The Archives 2 Alyx variants, one with dreadlocks and one normal. Nude skins Installation: For Half Life 2.
Additional Info for users of the FAKEFACTORY HiRes Packs 1.0 to 1.04: This pack combines all the FakeFactory HiRes Packs together, fixes some glitches in several textures and adds some new ones. Just override the already installed textures with the new ones in this modification.
The facemaps of the main-characters are coming with full 2048 x 2048 pixels facemaps - all others civilians/squad-members with 1024 x 1024 pixels. This is because, you'll never get close enough to the civilians or squad-members to see the full resolution of a massive 2048px texture. Even a 1024px facemap needs at least a 1600 x 1200 game-resolution to take full effect. Remember: You'll never get the full quality of the textures below a 1600 x 1200 game-resolution.
Copy the 'FAKEFACTORY_Cinematic' and the 'fakefactory_cinematic_german' Folder to your <path to SteamApps>/SourceMods/ folder.
Start a new game, choose 'Third Party Games -> FAKEFACTORY Cinematic Mod' and enjoy a new Half-Life 2 Singleplayer experience.
First Run will take significant longer, because the source-engine builds the audio-cache files.
If you want to use the new Hires-Textures with Garry's Mod, copy all content inside the 'materials' folder (you'll find this inside the FAKEFACTORY_Cinematic dir) to the according folder in Garry's mod, usually: <path to SteamApps>/SourceMods/gmod/materials
The sound files are from several free sources, i.e. film-soundtrack-teasers, and copyright-free to my knowledge. I cut, edited, enhanced the samples teaser-quality to a satisfyingly level and re-arranged them to fit the overall sound theme for the new HL2 score. The textures are self-made with Valves Artwork as a base for enhancements. If you want to use my textures for further improvements, feel free to do so. But be so kind, to give credits to me.
All subversions are listed below. If you still want to try this old version, you typically only need the marked file(s).
For reference only.
The ACK is a Release Candidate, that will help you in select and install the various Alyx variations (other characters in future).
Start the Alyx Construction Kit.exe and choose your prefered model. You can browse and install the models with just a buttonpress inside the ACK for both HL2 and EP1.
As of version 3 the Cinematic Mod uses Base Source Engine 2. This leads to numerous advantages, like higher possible global polycount (for more Highpoly models in future versions) or faster overall-performance.
But the new engine has some minor disadvantages…
Most of you are using English audio anyway, but all other users can fix this for themself: Extract the content of 'Half-Life 2_xxx.cfg' (xxx = german or french etc..) with CFGScape (included) and copy the extracted content to the mods language - folder.
Example: Extract the 'sound' folder from 'Half-Life 2_german.cfg' Copy the 'sound' folder and all enclosed files to <PATH TO YOUR STEAM-INSTALLATION>/SteamApps/SourceMods/FAKEFACTORY_Cinematic_German
Q: Why this huge version jump from V3.05 to V4?
A: My internal buildnumbering was reaching V3.9 anyway, so i decided to use the next 'round' number, hoping this will encourage some users to download this version asap.
Q: Steam is downloading some strange stuff, named 'Source SDK Base'
A: Yes, its required for the mod. The Source SDK Base is basically a full blown EP1 engine for MODS and will be updated by Valve with the latest features and enhancements.
Q: The game crashes (mostly on level swapping or at entering the hospital) with error in datacache.dll
A: First of all: Don't use the command -heapsize XXXX. The -heapsize command was okay in older versions of the source engine for curing ingame-stuttering, but with the current engine versions this command is EVIL. Repeat: E-V-I-L. Don't use it. Lets source engine handle the size of memory buffers.
Secondly: Source engine doesn't like low-memory-environments. You will get serious trouble with less then 2 GB main memory and/or less then 256 MB VRAM, because the Cinematic Mod comes with *a lot* of texture data to handle with.
Finaly: Cinematic Mod does NOT change any code. Its textures/materials/sounds only. So please don't blame the mod for problems with certain hardware/software-combinations. If vanila HL2 gives you zero trouble, you should be fine. But if vanila HL2 crashes a lot with your computer, then Cinematic Mod will be crashing too.
Q: After playing the intro, i get laggy or missing mouse functionality ingame and/or the game-performance drops to bottom.
A: Check for FFDSHOW and disable it completely (reboot required)
Q: The intro just gives me a blank screen or a striped error-screen
A: Install the Windows Media Codec V9 (www.microsoft.com) or Windows Media Player 10+
Q: The game stutters with my ATI Radeon 9600 (or something like this)
A: Get a DX9 graphics card with 512 MB VRAM or above. Don't expect the mod to run smoothly with outdated DX8 cards or less than 512 MB Videoram.
Q: I'm using a newer NVIDIA Geforce (7K or 8K class) and the Phong-Shading seems to be incorrect or much too high
A: Blame NVIDIA for there crappy drivers.
Q: I'm playing with 640 x 480 resolution and can't see much difference to the original game
A: Play at 1280 x 1024 minimum. Optimal resolution for the mod is 1600 x 1200 or above.
Q: What are the minimum requirements for the mod?
A: WinNT/Windows 2000 with pentium 4 class processor, 1024 MB RAM, DX8 videocard with 256 MB vram
Q: What are the recommended requirements for the mod?
A: Windows XP/2003/Vista with dualcore processor, 2048 MB RAM, DX9 videocard with 512 MB vram
Q: The Alyx Construction Kit installs no models
A: Make shure you have started the ACK with its shortcut (working directory must be correct). DON'T MOVE THE ACK FOLDER. It needs the directory-structure, that was created with the installer, because it uses relative pathes.
Q: Why are some Alyx models semi-nude?
A: Why not? If you don't like them, don't use them. If you are afraid of semi-nude girls, you really should get a life or ask your parents about the differences between men and women.
Q: Why are there no full nude Alyx models?
A: They wouldn't fit anywhere in the game. The full nude model will be released to the GMOD community as a separate archive.
Q: Will you release other characters as hires models, like Barney or Mossman?
A: Most likely
Q: The EP1 version of the mod gives me some errors about missing repositories or crashes right after start
A: You have to purchase Half-Life 2:Episode One for playing the EP1 version of this mod.
Q: You know, your English is awfull?
A: I know.
All soundfiles are from free soundtrack-teasers, re-arranged and remixed. If you encounter a copyrighted song, please contact me for removing the file.
The new models are inspired by the uzilite Poser-Models and constructed after screenshots found in the DAZ3D library and cgsociety.org gallery.
All subversions are listed below. If you still want to try this old version, you typically only need the marked file(s).