In the last post, I was finally back up and running with my IDE after an update to Serenata. Or maybe not..
I was using Xcode 11 (dmg downloaded from developer account extra files section) on mac os 10.14.6. Today i updated my Mac os to 10.15 catalina to use xcode 11 canvas view but the issue is after updating to mac os 10.15 Catalina i am unable to open xcode. The current Mac App Store version of Xcode (11.4) requires Catalina 10.15.2. You will need Xcode 8.2.1 for OS X El Capitan 10.11.6. 'The Xcode version installed on the Mac (11.3) is not compatible with this version of Visual Studio. MacOS 10.15.4 Catalina Xcode 11.4 Visual Studio for Mac 8.5.5.
Turns out, another update broke something. MacOS Catalina was released recently and introduced a new version of PHP (7.3.8 in my case). This change means XDebug is now referencing outdated Zend API, which throws an error when running pretty much anything. Oops, beause no XDebug egals no PHPUnit code coverage report.
On MacOS Mojave, getting XDebug was a matter of installing Pear, setting up some Xcode SDK Headers file, installing XDebug from source using Pear and enabling XDebug in PHP configuration files. Sounds easy, should be the same for Catalina..
Spoiler alert, Xcode 11 comes with a massive breaking change.
Return to base full movie torrent. Assuming Pear, Autoconf, and Xcode is installed on your computer, installing XDebug should be easy as :
But now, I'm getting the following error. This is because the compiler requires some header files, which are provided by the MacOS SDK bundled with Xcode. Not a surprise, as it was the same error with previous version of MacOS, aka Mojave :
On Mojave, the following step was necessary to install the missing header files. Don't actually run this command on Catalina, as it will fail.
The problem is the SDK headers package was removed starting with Xcode 11.0. And we can't just change 10.14
to 10.15
to make it work..
After a lot of digging, I've found the actual files are actually stored somewhere :
And if you look closely,
See the error returned by phpize
claiming /usr/include/php/main/php.h
doesn't exist? Turns out, /usr/include
doesn't actually exist on my system:
If you try to symlink one into the other, even using sudo, that won't work, thanks to SIP :
The reason is Apple has deprecated having a /usr/include
distinct from the SDK. This has been completely removed in Catalina so different SDK and Xcode version could be run together.
So now the issue is, in order to compile XDebug, we need to either tell the compiler to use the headers from a different location, or actually put the required files in /usr/include
..
Until this issue is resolved, either on Apple side or XDebug side, not much can be done other than use a VM to run tests locally..
1. Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch.
2. To test or run applications on an iPhone, iPad, Apple TV, or Apple Watch all you need is a free Apple ID.
Latest Version: 12.5.1
What does Xcode do? Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. The Xcode IDE combined with the Swift programming language make developing apps easy and fun.Xcode includes the Xcode IDE, Swift and C/C++/Objective-C compilers, Instruments analysis tool, simulators, the latest SDKs, and hundreds of powerful features:Innovative tools help you create great apps• Swift is an intuitive programming language that is safe, fast, and modern• SwiftUI is a revolutionary framework to create user interfaces with a declarative Swift syntax• Playgrounds are a fun way to experiment and interact with Swift code• View debugging shows a 3D stack of all your app's UI view layers at runtime• Split editors in virtually unlimited ways, show previews, or choose an assistant to see related content• Live issues display errors as you type, and Fix-its improve your code with just a click• Source control navigator and service integrations help you manage code across a teamSwiftUI and Interface Builder make it easy to design your interface• SwiftUI uses declarative Swift code that clearly describes your interface• Design canvas graphically builds UI views using the library of controls and modifyers• Preview SwiftUI code or UIKit interfaces in different screen sizes, orientations, and font sizes• SwiftUI code is always in perfect sync with the graphical design canvas and previews• Animations are built using simple commands that describe the action you want to seeProfessional editor and debugger keep your code front and center• Refactoring makes it easy to modify the structure of Swift, Objective-C, C, and C++ code• Open Quickly instantly opens any file within your project• Data tips and Quick Look can inspect a variable by hovering your mouse over code while debuggingInstruments for performance analysis• Compare CPU, disk, memory, and GPU performance as graphical tracks over time• Identify performance bottlenecks, then dive deep into the code to uncover the cause• Analyze your app directly, or sample the entire system with very little overhead• Create custom instruments with unique visualizations to analyze your own code and frameworksTo test or run applications on an iPhone, iPad, Apple TV, or Apple Watch all you need is a free Apple ID. To submit your apps to the App Store you must be a member of the Apple Developer Program. Some features may require Internet access.
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